Find your fit Players, mood, age, and phones
10 games for your table
General audience · 2–12 players
Twenty-One Club
Count to 21, crown a Governor, and remember every ridiculous new rule.
How to play
Count in order from 1 to 21. The starting swap means saying 14 at 7 and 7 at 14. Whoever reaches 21 adds one cumulative rule. People confirm mistakes; passing has no penalty.
Three becomes banana. At five, salute. Now remember both.
General audience · 2–8 players
Party Mix
Match a pick, read a mind, then put the table to a vote.
How to play
Everyone chooses privately. Reveal together and earn points by matching, predicting, or winning a table vote.
Who would turn a short errand into an all-day adventure?
General audience · 2–8 players
Same Wavelength
Find who shares your very specific, very defensible opinion.
How to play
Pick for yourself. Matching answers score after everyone locks in. Make your case at the reveal.
A free holiday comes with a catch. Which catch is worth it?
General audience · 2–8 players
Mind Readers
Predict the person in the spotlight. Prepare to be surprised.
How to play
The spotlight player chooses honestly; everyone else predicts their answer. Correct predictions earn points.
Would your friend trade great photos for a month-long battery?
General audience · 2–8 players
The Table Votes
Nominate a suspect. Hear their defense. Settle nothing.
How to play
Vote for a person at the table. Most votes win the round; nominations stay private until the reveal.
Who would accidentally become the mascot of a local festival?
General audience · 3–8 players
Pick the Punchline
Build the judge’s favorite punchline from a private hand.
How to play
Play one answer card into a prompt. A rotating judge chooses anonymously. Each player has one wild card and one redraw per game.
My completely unnecessary superpower is ___.
General audience · 2–12 players
Table Shuffle
One phone, a table full of stories, and choices worth arguing about.
How to play
Read a card aloud, let everyone answer, and flip to the next. Pass any card. No score required.
You can keep one everyday convenience. Which one would the table miss most?
General audience · 2–12 players
Pitch Battle
Sell a ridiculous idea with required words and a curveball.
How to play
Two sides have 30 seconds each to pitch the same assignment. The table chooses a winner or a tie; passing is always fine.
Pitch a hotel for houseplants while working in your surprise words.
General audience · 1 player
Solo Arcade
Find the odd symbol or unscramble a word. Beat your own best.
How to play
Choose Odd One Out or Word Scramble. A calm mode lets you pause; a one-minute dash keeps time only while active.
Spot the one glyph that breaks the pattern.
18+ · Explicitly opt in · 2–8 players
After Hours
Cheeky choices and late-night stories, with clear boundaries.
How to play
Choose a labeled adult pack and confirm its age and themes. Pass without a penalty. Drinks and substances are never required.
The table chooses its pack before anyone joins.